Scene blueprint
{
"version": "Tent Scene Blueprint v1",
"stage": "scene-board",
"outputTarget": {
"mode": "reference-guided-scene-video",
"take": "single continuous scene",
"referenceBudget": {
"maxImages": 9,
"background": 2,
"cast": 1,
"sceneObjects": 6
}
},
"sourceBlueprints": {
"background": "",
"character": "",
"object": ""
},
"assetDeck": {
"referenceUrl": "",
"assets": []
},
"references": [],
"activeSceneReferences": [],
"sequence": {
"activeSceneId": "scene-01",
"scenes": [
{
"order": 1,
"id": "scene-01",
"title": "Scene 01",
"beat": "The character enters the established world and pauses before the first decision.",
"relationToPrevious": "Opening scene. Establish the world, cast, and first object.",
"action": "A character steps into the room, notices one key object, and holds a quiet reaction.",
"cast": "Lead character from Character Master",
"dialogue": "No spoken line, only a restrained look.",
"camera": {
"activeView": "V01 front",
"shotSize": "Medium",
"move": "Slow push-in",
"lens": "35mm",
"path": [
{
"id": "start",
"label": "Camera in",
"x": 20,
"y": 58
},
{
"id": "subject",
"label": "Subject focus",
"x": 52,
"y": 48
},
{
"id": "end",
"label": "Out frame",
"x": 74,
"y": 42
}
]
},
"layers": [
{
"id": "layer-background",
"kind": "background",
"label": "Background plane",
"role": "Hold horizon, floor-wall seams, and landmark geometry as the scene plane.",
"assetId": "asset-background-world",
"recognition": {
"semanticRole": "Environment node for perspective, scale, and light direction.",
"skeletonCue": "No body skeleton. Use floor lines, wall lines, vanishing point, doors, and windows.",
"contactCue": "All characters and objects must sit naturally on this floor plane.",
"depthPlane": "Background",
"relationCue": "Back plane that defines the camera view and shot scale."
},
"frameBox": {
"x": 50,
"y": 50,
"w": 92,
"h": 82
},
"depth": 0
},
{
"id": "layer-character",
"kind": "character",
"label": "Character skeleton",
"role": "Keep the character here with readable face and silhouette.",
"assetId": "asset-character-primary",
"recognition": {
"semanticRole": "Primary cast node: face direction, torso center, hands, and feet.",
"skeletonCue": "Keep head, rib cage, pelvis, hands, and feet naturally inside the box.",
"contactCue": "Feet contact the floor plane; hands connect to prop, gaze, or action.",
"depthPlane": "Midground",
"relationCue": "Main action node closest to the subject focus mark."
},
"frameBox": {
"x": 50,
"y": 56,
"w": 18,
"h": 38
},
"depth": 3
},
{
"id": "layer-prop",
"kind": "prop",
"label": "Object",
"role": "Preserve key prop or product position, scale, and contact direction.",
"assetId": "asset-object-primary",
"recognition": {
"semanticRole": "Object node for shape, material, label direction, and use context.",
"skeletonCue": "Box, axis, and silhouette cue. Keep relative scale against the character.",
"contactCue": "Keep clear contact with table, hand, or floor.",
"depthPlane": "Foreground",
"relationCue": "Hero material related to hand, gaze, or the end frame."
},
"frameBox": {
"x": 66,
"y": 64,
"w": 15,
"h": 16
},
"depth": 4
}
],
"output": {
"durationSeconds": 6,
"aspectRatio": "16:9",
"continuity": 92
}
},
{
"order": 2,
"id": "scene-02",
"title": "Scene 02",
"beat": "A closer beat reveals the emotional clue.",
"relationToPrevious": "Continue from Scene 01 with the same world and cast. Move attention from space to clue.",
"action": "The camera finds the character's hand near the clue, then settles on the face.",
"cast": "Lead character",
"dialogue": "A short line can be added here.",
"camera": {
"activeView": "V02 45°",
"shotSize": "Close-up",
"move": "Side track",
"lens": "50mm",
"path": [
{
"id": "start",
"label": "Camera in",
"x": 28,
"y": 52
},
{
"id": "subject",
"label": "Subject focus",
"x": 50,
"y": 48
},
{
"id": "end",
"label": "Out frame",
"x": 68,
"y": 44
}
]
},
"layers": [
{
"id": "layer-background",
"kind": "background",
"label": "Background plane",
"role": "Hold horizon, floor-wall seams, and landmark geometry as the scene plane.",
"assetId": "asset-background-world",
"recognition": {
"semanticRole": "Environment node for perspective, scale, and light direction.",
"skeletonCue": "No body skeleton. Use floor lines, wall lines, vanishing point, doors, and windows.",
"contactCue": "All characters and objects must sit naturally on this floor plane.",
"depthPlane": "Background",
"relationCue": "Back plane that defines the camera view and shot scale."
},
"frameBox": {
"x": 50,
"y": 50,
"w": 92,
"h": 82
},
"depth": 0
},
{
"id": "layer-character",
"kind": "character",
"label": "Character skeleton",
"role": "Keep the character here with readable face and silhouette.",
"assetId": "asset-character-primary",
"recognition": {
"semanticRole": "Primary cast node: face direction, torso center, hands, and feet.",
"skeletonCue": "Keep head, rib cage, pelvis, hands, and feet naturally inside the box.",
"contactCue": "Feet contact the floor plane; hands connect to prop, gaze, or action.",
"depthPlane": "Midground",
"relationCue": "Main action node closest to the subject focus mark."
},
"frameBox": {
"x": 46,
"y": 54,
"w": 18,
"h": 38
},
"depth": 3
},
{
"id": "layer-prop",
"kind": "prop",
"label": "Object",
"role": "Preserve key prop or product position, scale, and contact direction.",
"assetId": "asset-object-primary",
"recognition": {
"semanticRole": "Object node for shape, material, label direction, and use context.",
"skeletonCue": "Box, axis, and silhouette cue. Keep relative scale against the character.",
"contactCue": "Keep clear contact with table, hand, or floor.",
"depthPlane": "Foreground",
"relationCue": "Hero material related to hand, gaze, or the end frame."
},
"frameBox": {
"x": 34,
"y": 64,
"w": 15,
"h": 16
},
"depth": 4
}
],
"output": {
"durationSeconds": 6,
"aspectRatio": "16:9",
"continuity": 90
}
},
{
"order": 3,
"id": "scene-03",
"title": "Scene 03",
"beat": "The sequence lands on a clean editorial end frame.",
"relationToPrevious": "Resolve the previous clue beat and leave a clean end frame.",
"action": "The character turns away from the clue, leaving the space readable behind them.",
"cast": "Lead character",
"dialogue": "",
"camera": {
"activeView": "V07 left",
"shotSize": "Wide",
"move": "Static tension",
"lens": "35mm",
"path": [
{
"id": "start",
"label": "Camera in",
"x": 16,
"y": 56
},
{
"id": "subject",
"label": "Subject focus",
"x": 48,
"y": 50
},
{
"id": "end",
"label": "Out frame",
"x": 82,
"y": 46
}
]
},
"layers": [
{
"id": "layer-background",
"kind": "background",
"label": "Background plane",
"role": "Hold horizon, floor-wall seams, and landmark geometry as the scene plane.",
"assetId": "asset-background-world",
"recognition": {
"semanticRole": "Environment node for perspective, scale, and light direction.",
"skeletonCue": "No body skeleton. Use floor lines, wall lines, vanishing point, doors, and windows.",
"contactCue": "All characters and objects must sit naturally on this floor plane.",
"depthPlane": "Background",
"relationCue": "Back plane that defines the camera view and shot scale."
},
"frameBox": {
"x": 50,
"y": 50,
"w": 92,
"h": 82
},
"depth": 0
},
{
"id": "layer-character",
"kind": "character",
"label": "Character skeleton",
"role": "Keep the character here with readable face and silhouette.",
"assetId": "asset-character-primary",
"recognition": {
"semanticRole": "Primary cast node: face direction, torso center, hands, and feet.",
"skeletonCue": "Keep head, rib cage, pelvis, hands, and feet naturally inside the box.",
"contactCue": "Feet contact the floor plane; hands connect to prop, gaze, or action.",
"depthPlane": "Midground",
"relationCue": "Main action node closest to the subject focus mark."
},
"frameBox": {
"x": 38,
"y": 56,
"w": 18,
"h": 38
},
"depth": 3
},
{
"id": "layer-prop",
"kind": "prop",
"label": "Object",
"role": "Preserve key prop or product position, scale, and contact direction.",
"assetId": "asset-object-primary",
"recognition": {
"semanticRole": "Object node for shape, material, label direction, and use context.",
"skeletonCue": "Box, axis, and silhouette cue. Keep relative scale against the character.",
"contactCue": "Keep clear contact with table, hand, or floor.",
"depthPlane": "Foreground",
"relationCue": "Hero material related to hand, gaze, or the end frame."
},
"frameBox": {
"x": 58,
"y": 62,
"w": 15,
"h": 16
},
"depth": 4
}
],
"output": {
"durationSeconds": 6,
"aspectRatio": "16:9",
"continuity": 94
}
}
]
},
"continuityRules": [
"Use the background world sheet as the environment reference, not as loose style.",
"Use the human view orbit as the camera-angle guide for the active scene.",
"Use character sheets as identity references; preserve face, wardrobe anchors, body scale, and presence.",
"Treat each Scene Board scene as one continuous shot with one view direction, one shot size, one lens, and one camera move.",
"Every scene may change action and camera move, but the world, cast identity, and scale must remain consistent."
]
}Payload preview
Render once to preview the scene payload here.